

I would really like some better catch-up mechanics. Someone suggested 350 above as a default.

300 is not terrible, but I'd like some more time in late game. I'd really like an adjustable turn limit independent of other speed options. I get to era VI and then blast through the tech tree in no time. Going Kmer into Mughals just feels broken because of how well they synergize.ģ. The Jama Masjid is also quite strong, but because it scales with Imperial Magnificence, it gets out of hand fast. The Baray is ridiculously strong on a tall city. I haven't played enough yet to say too much about this, but I can give two examples: the Khmer and Mughals. (Strategics abundance as a setting would be cool too.)Ģ. Counter-intuitively, it feels like you have to be a merchant civ instead of a builder civ if you want to build powerful late-game stuff. It feels like there are too few strategics, and too few late-game strategics especially. Here are some suggestions and problems I've had with balance.ġ. Really promotes specializing cities.Īggressive Neutral factions: They do a good job of keeping the early game, before you encounter other empires, dangerous and punish you for rapid expanding if you can't defend. Infrastructure: Not everything needs to be on the map, these are great choices. Am I missing something?ĭistricts + terrain: Super well executed. I'd like to conquer the world in all my science and production glory, but I have a LOT of micromanagement first because all these useless districts are going to bother me. No science dump: If I want to continue my post game, I might as well destroy all my research. Early game economy is to weak to spend money or influence on. Peaceful Neutral AI: They just take up space. Ok, so I really just want more strategic resources on the map more than anything.

World Seeding: I'd just like more options. Some is ok, but being spammed on multiple cities what seems like every turn is REALLY annoying. Give a large boost to techs from previous eras and increase the total science needed for techs in the last two eras. Science and Eras: I think science overall needs a re-balance. After the mid game, I was so drastically ahead of everyone in production and science the game was essentially done. I went from a little behind in science to 5x the output of the next. Picked up the Swedes and said adios to all the AI. I got super production first few civs then switched to all the science. There was no attempt to prevent me from winning at all.Ĭivs: Seem pretty unbalanced across the board. which they then proceeded to not build any new ones? After I took first place on the fame bar, no one threatened me in anyway. I almost lost during this phase but was luckily able to defeat their units. Cannot build any of the fun stuff.ĪI aggression: The AI only seems aggressive in the early-mid game and is the only time they seemed to be any threat. I was able to smash my way through the top ranked AI using trash units since I couldn't build any of the fun ones. I could not build any the units in the contemporary era that required resources, despite trying to trade with the 2nd largest player. There are not enough strategic resources: I owned an entire continent (4 total) with 6 total players on a large map.
#Humankind gameplay full
Just completed my 2nd full play through, this time on nation difficulty. I managed to reach Contemporary about 10 turns after the game "ended". In this game, none of the AI reached the contemporary age either. In my last game I played tall (3 cities with 2-3 territories each) and I focused almost exclusively on science (after food first to fill up those population slots) and I still didn't reach the Contemporary age before the turn limit was reached. I feel like I have to play wide in order to compete with the AI. fame bonuses for reaching 50 population, 75, etc.). Playing wide allows you to rack up fame through expansion, population (Agrarian?), and military but playing tall doesn't give you fame through having giant cities or anything (e.g. I think this last one is especially disappointing because I hate the micromanagement of large empires (managing 8+ cities in Civ or managing dozens of planets in Stellaris) but I don't feel any advantages to playing tall in this game. reach the last two ages before the turn limit runs out (especially contemporary age, I only reached it once in 3 full, 300-turn playthroughs), and 3. win the game, even on easy settings (like the default metropolis), 2. I don't know what other peoples' experiences have been like but I'm a fairly seasoned 4X player (Civ 4 through 6, all of Paradox's games, Endless Space/Legend, all the Total Wars) and I find it really difficult to 1.
